Digital transformations in arts and entertainment

Author: Robert DeFillippi 

Cite as:

DeFillippi, R. (2024). Digital transformations in arts and entertainment. Journal of Creative Industries and Cultural Studies – JOCIS, 10(1), 68-86.
https://doi.org/10.56140/JOCIS-v10-6

Abstract

This paper examines a series of digital transformations in arts and entertainment focused  creative industries ( television,   recorded music, live concerts,  museums, computer games)  impacted  by digital innovations arising within these industries.   Our paper demonstrates how continuous improvement in semiconductor technology (based on the doubling of chip density every two years  as predicted by Moore’s law) has fostered advances  in digital device capabilities, speed, portability, cost reduction  and device  integration that has made possible an array  of innovative  digital products, services and methods of engaging  arts and  entertainment  audiences.  Our analysis focuses on six innovative transformations: the digitization of the television set and  transformation of television viewing and services, MP3 sound compression transformation of the recorded music industry,  video streaming transformation of television programming, 3 D holography  and hologram  transformation of live concerts,  multimedia, augmented reality (AR) and  virtual reality (VR) transformation of  museum audience engagement, and eSports transformation of video game industry participation and audience engagement.   We also note the creative destructive impacts on non-digitized (analog) elements of  some of these industries and identify transformational trends shaping the futures of these industries.

Keywords

Moore’s law, digital technology, transformational innovation, industry disruption,  MP3, video streaming, holograms, multimedia,  augmented reality, virtual reality, eSports

ISSN: 2184-0466.
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